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 STAR TREK MODIPHIUS - ALPHATESTs ...

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NicoChine
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NicoChine


Nombre de messages : 374
Age : 49
Date d'inscription : 06/01/2007

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MessageSujet: STAR TREK MODIPHIUS - ALPHATESTs ...   STAR TREK MODIPHIUS - ALPHATESTs ... Icon_minitimeLun 5 Déc - 14:29

STAR TREK MODIPHIUS - ALPHATESTs ... St-awayteam-finalcrop_1


STAR TREK ™ ADVENTURES LIVING PLAYTEST LAUNCHES WITH THOUSANDS OF GAMERS WORLDWIDE AND STELLAR WRITING LINE-UP LED BY NEW YORK TIMES BEST SELLING AUTHOR DAYTON WARD



STAR TREK MODIPHIUS - ALPHATESTs ... St-black-on-transparent_orig


Salut,
Comme dimanche passe, a la table libre du 4/12, vous avez vu et certains meme acceptes d'etre cobayes pour la nouvelle version des regles de Star Trek.
Je propose ici mon debriefing ... et je suis a l'ecoute de vos feedbacks pour les retransmettre.

POST sur Modifius FORUM

Playtest number 1 : 4 players : Martinez/Sevek/Newman/Demir

1. my reading =>
1.a. characters seem to be powerful and all are hybrids (can do 2 positions in the ship)
1.b. I'm not sure I understand correctly : the extended task +> you roll 1 normal 2D20 ... then you roll 2D6 + XD6 + momentum VS Difficulty from 5 to 15 ? isn't it a little too easy ?
1.c. Damages : still not sure I understand ... the attacker roll his skill ... I see no opposition skill roll ... then damages are 1-4D6 (depending on the weapon) + security D6 + momentum spent D6 ... usually no armor .. and hit points = resilience + security (8-16) ... and if you make 5 damans at the same time the guy is injured ... isn't it a little the one who get the initiative OS the other ... then we spend points to try to keep the initiative and chain OS the group ...(without speaking about area damages done with momentum)
1.d. why is that momentum pool has no time limit ... I understand the teamwork mechanic you try to imply ... but it creates strange situations ... just like James Bond 007 RPG where players were doing pre-briefing actions to get heroism points before the real scenario starts .... but that was totally ok with the JB culture ... here souns a little akward.

2. the event => before starting let's say my players enjoyed a lot the afternoon together and the game ... but ...
2.a.check 1.b ... extended actions are done finger in the nose ... in 1 roll ... and if they help each other ... it starts to get insane ... I had players achieving 47 on extended task roll in 1 roll ... 11 D6 ... but as I say before .. even without boosting it you already get enough dice to over succeed ...
2.b check 1.c ... Damages .... mhhh ... first encounter with the neanderthals (5)
turn 1 Neanderthal get the init : the command go out of the runabout with white flag gets a stone on the head =>stun ...
Damages of a stone : 2D6 => 11 ... no soak ... stress : 7+2 ... anyway over 5 in a row ... so injuried
Turn 2 PJ turn : the command spend 1 determination point to get up ... then he shoots stunning mode - 3D6 damages - 1PNJ down ... he spend 2 momentum to pass to the next PJ
Turn 3 PJ Turn : the Conn shoots - 4D6 damages - OS another PNJ stunning mode ... spend 2 momentum => next PJ
Turn 4 PJ turn : the engineer shoots OS another PNJ stunning mode ... spend 2 momentum => next PJ ... Sevek is still in the Runabout doing scans ...
So Turn 5 PNJ ... they flee
Turn 6 PJ turn : Command shoots in the back ... spend 2 momentum => next PJ
Turn 7 PJ Turn : Conn shoots in the back
End of the fight
So the fight is no interesting ... all those options with aim so on ... are interesting but useless ... successes are too easy to get ... also I don't understand why so many options ... are they useful for Star trek ? ... tv shows are not really on to fights...
2.c. PJ go crazy trying to use their values all the time ... there is no limit ?

COnclusion
1. I like the basic systeme with the 2D20 it gives good results with success ... the use of the skills are pretty easy
but I'm not sure about the D6 experience .... extended tasks are not extended ... execpt if you back the D6 systme and you say 5 to 15 are the number of momentur you need for the success of the task
2. Momentum points are ok ... but I dont' see the interest to create a pool available for all the group ... the one getting the momentum should imagine an event he creates to transfer some of his momentum to another player for a specific action during a specific scene ... "I cover you up while you open the door" ... I don't see why anyone could take those momentum for doing anything ...
3. damages are much too extreme ... I understand a phaser should OS a human being ... but a stone ? in fact any weapon OS someone ...
X. values giving determination points ... my playres try to put themselves in situtations to get them all the time

PS : reading through Extended task I realise that I did it wrong ... I forgot about the getting as many breakthroughs as the Magnitude ... (even if what is the point in having so many differenet values ... try to simplify)so in stead of 1 meaningless roll ... you need x meaningless rolls ... x = magnitude ...
=> GM have to handle Resistance to make the rolls useful ...

TEST 2 ... tomorrow
STAR TREK MODIPHIUS - ALPHATESTs ... 3EVLrn
STAR TREK MODIPHIUS - ALPHATESTs ... LmMtvL
CORRECTIONS par rapport a notre premier Playtest :

1. DONC les  the d6s you're rolling for damage and Extended tasks - referred to as Challegne Dice or [CD] on the rules - aren't read as normal d6s
Each Challenge die can result in one of 4 values: 1, 2, 0 or Effect as follows:
Die Facing => Result
1 => 1
2 => 2
3 => 0
4 => 0
5 => 1+Effect
6 => 1+Effect

Ce qui rent les extended tasks + les Damages ... jouables ... et plus une serie de OS ...

2.Using Values
A character’s Values can help a character in difficult situations. They often provide an additional push to
succeed, as the character’s convictions drive them to achieve more than they might have done
otherwise. Whenever a character is attempting a Task for which one of their Values would be
advantageous, and purchases one or more additional d20s for that Task
, the character gains one point
of bonus Momentum on that Task. Tasks, purchasing additional d20s, and Momentum, are described
later.
mais donc en situation de stress uniquement en theorie

STAR TREK MODIPHIUS - ALPHATESTs ... Sta-tos-2_1_orig


Dernière édition par Dr Sito Neela le Mer 7 Déc - 16:08, édité 1 fois
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Pierjac
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Pierjac


Nombre de messages : 476
Age : 47
Localisation : Liège
Date d'inscription : 31/10/2012

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MessageSujet: Re: STAR TREK MODIPHIUS - ALPHATESTs ...   STAR TREK MODIPHIUS - ALPHATESTs ... Icon_minitimeMar 6 Déc - 11:11

Ok! Merci pour le feedback Very Happy

J'attends de savoir comment cela se passera avec le groupe de Fred What a Face
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NicoChine
tarasque géante
NicoChine


Nombre de messages : 374
Age : 49
Date d'inscription : 06/01/2007

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MessageSujet: Re: STAR TREK MODIPHIUS - ALPHATESTs ...   STAR TREK MODIPHIUS - ALPHATESTs ... Icon_minitimeMer 7 Déc - 10:59

POST SUR MODIFIUS
Playtest n2 ... 2 players - Martinez and Sevek
All the corrections I made throught a better understanding of the rules ... gives a total different feeling ... they are much more interesting and solid.

My testers and I still have 2 points where we don't feel comfortable :
1. the quantity of momentum points PC can put in the pool ... We all agree that a limit of 1 momentum point for each roll is enough.
2. Values are interesting .... but some values are just to vague ... Sevek : Rationality and Precision ... as a science officer you can nearly use it all the time ... My players complained that some values are not explained (that would be lot of work to do all possibilities)... maybe if you create your own character, PC and GM should agree on what the value means and when you can trigger it.
Maybe try to find a general condition to apply the value ... depending on the value ...

I also clarify that my players use equipement as usual star trek universe ...

Saved Momentum depletes at a rate of one per scene out of combat, or one per round in combat. This will be made clearer in subsequent drafts.  Seems complicate to keep in mind ... the GM must always be clear what is a scene ... and counting the scenes ? ... eurk ...


STAR TREK MODIPHIUS - ALPHATESTs ... Sta-bridge-1


Dernière édition par Dr Sito Neela le Mer 7 Déc - 16:06, édité 2 fois
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Zyma
Ensorceleur Ilithid
Zyma


Nombre de messages : 130
Date d'inscription : 31/08/2015

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MessageSujet: Re: STAR TREK MODIPHIUS - ALPHATESTs ...   STAR TREK MODIPHIUS - ALPHATESTs ... Icon_minitimeMer 7 Déc - 12:11

on pourra jouer une suite avec les corrections de règles ?
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NicoChine
tarasque géante
NicoChine


Nombre de messages : 374
Age : 49
Date d'inscription : 06/01/2007

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MessageSujet: Re: STAR TREK MODIPHIUS - ALPHATESTs ...   STAR TREK MODIPHIUS - ALPHATESTs ... Icon_minitimeMer 7 Déc - 15:58

Je proposerai si il n'y pas encore la suite un scenar en table libre ... biensur ...

STAR TREK MODIPHIUS - ALPHATESTs ... Sta-tng-1
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Zyma
Ensorceleur Ilithid
Zyma


Nombre de messages : 130
Date d'inscription : 31/08/2015

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MessageSujet: Re: STAR TREK MODIPHIUS - ALPHATESTs ...   STAR TREK MODIPHIUS - ALPHATESTs ... Icon_minitimeMer 7 Déc - 16:16

Tiens ta localisation me semble erronée.

C'est soit dans une prison (romulienne ou cardassienne au choix) soit en perdition sur un oiseau de guerre romulien ;p

Si je suis présent, je jouerai à la table libre
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NicoChine
tarasque géante
NicoChine


Nombre de messages : 374
Age : 49
Date d'inscription : 06/01/2007

STAR TREK MODIPHIUS - ALPHATESTs ... Empty
MessageSujet: Re: STAR TREK MODIPHIUS - ALPHATESTs ...   STAR TREK MODIPHIUS - ALPHATESTs ... Icon_minitimeMer 7 Déc - 16:29

Je mets cette localisation car c'est mon affectation comme GM dans le playtesting
USS Venture - Broad range of missions
USS Bellerophon - Science Missions Focus
USS Thunderchild - Conflict Missions Focus
The U.S.S. Lexington's voyages are set in the 23rd Century and act as a prequel to the 24th Century missions of the three ships above.
USS Lexington - Broad range of Missions

STAR TREK MODIPHIUS - ALPHATESTs ... Station-r05-with-copyright

tu es le bienvenu
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Zyma
Ensorceleur Ilithid
Zyma


Nombre de messages : 130
Date d'inscription : 31/08/2015

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MessageSujet: Re: STAR TREK MODIPHIUS - ALPHATESTs ...   STAR TREK MODIPHIUS - ALPHATESTs ... Icon_minitimeMer 7 Déc - 17:05

J'espère bien Wink

Moi je défini ta localisation par rapport à ta fonction dans un obscure département administratif de starfleet basé dans les archives papier à San Francisco
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NicoChine
tarasque géante
NicoChine


Nombre de messages : 374
Age : 49
Date d'inscription : 06/01/2007

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MessageSujet: Re: STAR TREK MODIPHIUS - ALPHATESTs ...   STAR TREK MODIPHIUS - ALPHATESTs ... Icon_minitimeJeu 8 Déc - 13:08

mouaips ... pour le moment on est tous dans la mer....credi ...
Alors je serais toi ... je ferais pas mon : je suis plus "vulcain" que les autres ...
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Zyma
Ensorceleur Ilithid
Zyma


Nombre de messages : 130
Date d'inscription : 31/08/2015

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MessageSujet: Re: STAR TREK MODIPHIUS - ALPHATESTs ...   STAR TREK MODIPHIUS - ALPHATESTs ... Icon_minitimeJeu 8 Déc - 17:52

31ème section des archives, c'est pas chouette comme couverture ?

Je nous y localisais tous les quatres Wink

Je ne saurais pas être plus romulien que je ne le suis Very Happy
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NicoChine
tarasque géante
NicoChine


Nombre de messages : 374
Age : 49
Date d'inscription : 06/01/2007

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MessageSujet: Re: STAR TREK MODIPHIUS - ALPHATESTs ...   STAR TREK MODIPHIUS - ALPHATESTs ... Icon_minitimeJeu 8 Déc - 18:43

moi je nous vous beaucoup plus dans la mer ... que au 31 etage des archives ...
imagine qu on dewarp devant Kronos ... sans cloaking ... ou avec un cloaking foireux ...
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Zyma
Ensorceleur Ilithid
Zyma


Nombre de messages : 130
Date d'inscription : 31/08/2015

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MessageSujet: Re: STAR TREK MODIPHIUS - ALPHATESTs ...   STAR TREK MODIPHIUS - ALPHATESTs ... Icon_minitimeJeu 8 Déc - 18:45

Donne pas de mauvaise idée a PJ, il en a déja bien trop sans qu'on l'aide plus Very Happy
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Pierjac
Level épique
Pierjac


Nombre de messages : 476
Age : 47
Localisation : Liège
Date d'inscription : 31/10/2012

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MessageSujet: Re: STAR TREK MODIPHIUS - ALPHATESTs ...   STAR TREK MODIPHIUS - ALPHATESTs ... Icon_minitimeVen 9 Déc - 16:03

yék...yék...yék!

Merci, je note: "Alors que l'équipage vient de réactiviter $#&@µ et qu'il émerge enfin du voyage %£µ&# qui l'a amené à cet endroit, la console du poste tactique de l'oiseau de guerre indique de multiples contacts. C'est alors que ...." Shocked

Suite dimanche What a Face
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Zyma
Ensorceleur Ilithid
Zyma


Nombre de messages : 130
Date d'inscription : 31/08/2015

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MessageSujet: Re: STAR TREK MODIPHIUS - ALPHATESTs ...   STAR TREK MODIPHIUS - ALPHATESTs ... Icon_minitimeVen 9 Déc - 22:53

nooooonnnnnn Sad
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NicoChine
tarasque géante
NicoChine


Nombre de messages : 374
Age : 49
Date d'inscription : 06/01/2007

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MessageSujet: Re: STAR TREK MODIPHIUS - ALPHATESTs ...   STAR TREK MODIPHIUS - ALPHATESTs ... Icon_minitimeSam 10 Déc - 11:02

[ATTENTION MATURE CONTENT]
tu sens ce desir inasouvi, innomable et pervers, de vouloir etre dimanche sans vouloir etre dimanche ... cette curiosite malsaine et delicieuse qui fait que tu dis non ... mais que tu penses oui ... ce frisson couler le long de ton echine, faut que je sache ... faut que je vienne dimanche ...



[ATTENTION MATURE CONTENT]
Alors maintenant ... imagine que j'ai la meme sensation ^^
.....
.....
[ATTENTION MATURE CONTENT]
ALARME ALARME ...
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Zyma
Ensorceleur Ilithid
Zyma


Nombre de messages : 130
Date d'inscription : 31/08/2015

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MessageSujet: Re: STAR TREK MODIPHIUS - ALPHATESTs ...   STAR TREK MODIPHIUS - ALPHATESTs ... Icon_minitimeSam 10 Déc - 13:10

Honnetement, Embarassed oui je l'avoue j'ai envie d'être dimanche mais en même temps non Embarassed

Par contre savoir ce qu'il y a dans ta tête bof ;p
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Pierjac
Level épique
Pierjac


Nombre de messages : 476
Age : 47
Localisation : Liège
Date d'inscription : 31/10/2012

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MessageSujet: Re: STAR TREK MODIPHIUS - ALPHATESTs ...   STAR TREK MODIPHIUS - ALPHATESTs ... Icon_minitimeMar 20 Déc - 11:33

Je me suis laissé dire, de sources sûres, que le meneur du playtest aurait des idées plein la tête pour une suite What a Face
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